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City life game
City life game







The Suits are a wealthy community whom conduct business transactions within industries. This group favors services in education and retail. Radical Chics get attracted to a city by "evolving" from Fringes. clothing and interior spaces,) researching, and cosmetic surgery. Employment for Radical Chics derive from jobs in designing (i.e. They are very close to the artistic and creative world and have liberal views and dispositions. The Radical Chics are ranked among the higher income groups and are as lucrative as the Suits.

city life game

They are, by far, the most lucrative socialculture of the six. private clinics and private colleges,) as well as jobs in large financial institutions. Most of their employment will derive from jobs in the private industry (i.e. Elites are usually attracted to a city by "evolving" from either the Radical Chic or Suit groups. However, they are also the most demanding of the six, requiring quality services in sectors like education, safety, leisure, and environment. Thus, a successful city must manage a population of each of the classes.Īs their name implies, the Elites are the most powerful and wealthiest segment of the population. six fringe, but later buildings require a mix of several classes to reach their full potential. Much of the gameplay focuses on arranging a city so that this will not occur.Įvery business will employ a specific mix of classes the earlier, less profitable buildings may employ only one class, e.g. Due to the literal class warfare, if classes that dislike each other live near each other, they will start riots and make complaints. The Suits must be attracted by having good conditions for the Blue Collars, the Radical Chics are attracted by good conditions for the Fringes, and the Elites are attracted by good conditions for both the Suits and the Radical Chics. When a city is founded, only Fringes, Have-Nots, and Blue Collars will settle there. The higher classes are of course more demanding.

city life game

Lastly, the left side of the circle favors education while the right side favors safety (e.g. Further, the income generated by businesses focusing on each class is indicated by its height on the circle, Have-Nots generating the least and Elites generating the most.

city life game

Each class can tolerate the two adjacent to it, but is hostile towards the three across the circle. Clockwise from the top are Elites, Suits, Blue Collars, Have-Nots, Fringes, and Radical Chics. The game classifies city residents into six socioeconomic classes, which are depicted in a circle. Diagram of the relationships between the classes in City Life.









City life game